

He came to UWB from Alias|Wavefront (now part of Autodesk), where he played a key role in designing and implementing the Maya Renderer, an Academy Award‐winning image generation system.

Kelvin's background is in computer graphics, hardware, and machine architecture.

in Computer Science from the University of Illinois at Urbana‐Champaign.
#HOW TO CREATE YOUR OWN GAME ENGINE SOFTWARE#
Kelvin Sung is a Professor with the Computing and Software Systems Division at University of Washington Bothell (UWB).
#HOW TO CREATE YOUR OWN GAME ENGINE CODE#
In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly.īuild Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers.
